At Gamescom, I got a chance to play the next big thing in hardcore RPGs arriving later this year.
I spoke with the legendary game designer about his continued work on Final Fantasy XIV, legacy, and why we tell stories.
I got a chance to play the lovingly restored Dragon Quest remake, and it was a beautiful stroll down memory lane.
I got a chance to play LEGO Batman: Legacy of the Dark Knight at Gamescom and came away enamored by TT Games' vision of a blocky future.
I tested Bylina, the first game from Far Far Games, before it launches later this year. This could be very special for fans of the ARPG genre.
One of the most adorable surprises at Gamescom this year was Capy Castaway, developed by Kitten Cup Studio, which popped up in my inbox right before the festivities. I was
I tested the latest innovation in bringing nostalgia back into our living rooms, and I'm now a true believer.
I tested the new Onimusha at Gamescom and came away excited and impressed by Capcom's vision of a new samurai epic.
I tested Capcom's latest vision of horror at Gamescom and came away impressed and terrified.
Gamescom delivers yet again
I met with Imamura briefly at Gamescom to talk about his career, the influences of Omega 6, and what makes for a unique character design.
I met with Mr. Wise at Gamescom to talk briefly about his career and how Gimmick! 2 uses inspiration of the past, Japan, and Scandinavia to craft something unique.